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About: The Elements

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About: The Elements

Post by Thunder-Paws on June 30th 2018, 12:52 am

https://docs.google.com/document/d/1UQv6WLHnQYC4gLg5TaRYf1MxKiBHLtifVKAkvdlzuw0/edit?usp=sharing

Introduction:
- What are the Elements?
- Influence of the Kýklos
- Modern Day

Classification of the Elements:
- Sun/Moon/Aether
- Strengths and Weaknesses
- Primary/Secondary/Ancient

How Elements Work:
- Mageía
- Elemental Cores
- Lineage: Pure Vs. Mixed

Elemental Wolf Traits:
-
-
-




INTRODUCTION
Hello, and welcome to the Element's Guide. This is a guide designed to let newcomers know where, how, and why the varying elements work!

In total, there are ten existing elements:
Sun, Moon, Earth, Water, Air, Fire, Lightning, Ice, Time, and Space

wip




CLASSIFICATION
Elements are divided into two main categories, or classes. The first class determines the element’s ancestry, or where they come from. The second class shows us the when, and tells how old or young an element is.

Class 1 (family) | Sun, Moon, or Aether
Class 2 (element) | Primary, Secondary, or Ancient





THE SUN ELEMENTS
Sun ➙ strong and weak to Moon
Air ➙ strong against Earth, weak against Lightning
Fire ➙ strong against Water, weak against Ice
Lightning ➙ strong against Air, weak against Earth

THE MOON ELEMENTS
Moon ➙ strong and weak to Sun
Earth ➙ strong against Lightning, weak against Air
Water ➙ strong against Fire, weak against Ice
Ice ➙ strong against Water, weak against Fire

THE AETHER ELEMENTS
Sun- strong against Moon, weak against Moon
Moon- strong against Sun, weak against Sun
Time- strong against Space, weak against Space
Space- strong against Time, weak against Time




THE PRIMARY ELEMENTS
Consisting of four elements, the primary elements are the most commonly inherited by elemental wolves. They are derived from the ancient elements of Sun and Moon. Two of the primary elements (Fire and Air) were first created through Sun, while the other two (Water and Earth) were born through the influence of Moon. *The primary elements are based off of the four states of matter: Plasma, Liquid, Gas, and Solid.
Fire
Water
Air
Earth

THE SECONDARY ELEMENTS I CAN'T GET THESE ICONS TO BE SMALL I'M SORRY
Consisting of two elements, the secondary elements are less common, and make up the elements of Lightning and Ice. These elements are variations of the Primary Elements. Lightning harnesses the energies of both Fire and Air, while Ice combines the powers of Water and Earth.
Lightning
Ice

THE ANCIENT ELEMENTS
Consisting of four elements, the ancient elements are both rare and pure. Those possessing these energies are not often found outside their native homelands. These are the first element’s to be possessed by wolves. Because of this, the ancient elements do not have any ascending elements. *Time and Space are the only elements that do not have descendants or ascendants.
Sun
Moon
Time
Space




Additional Info:
* The Primary, Secondary, and Ancient classes are correlated to our world’s past aiōns (greek word for long period of time or ages.) The ancient elements are elements founded in the 1st aiōn of history. The discovery of the primary elements marked the beginning of the second aiōn, while the finding of the secondary elements started the third aiōn. We are currently living in the fifth aiōn.
*The elements in this world are primarily influenced off the classical elements of Ancient Greece, specifically regarding the elemental qualities of Aristotle. There are four elements in ancient Greek belief: Earth, Water, Air, and Fire (originally proposed by Empedocles). Aristotle added a fifth element, known as Aether, representing the material filling of the universe. In our world, we use Aether to represent the elements of Time and Space. Technically speaking, it is not incorrect to place Sun and Moon in both the Sun/Moon and the Aether class. Aristotle also incorporated the elemental qualities: hot, cold, dry, and wet. Fire and air are hot, while water and earth are cold. We used this to determine which elements would fall under the sun or moon classification (the sun is hot and moon is cold.)

Fire- hot and wet
Water- cold and wet
Air- hot and dry
Earth- cold and dry



HOW ELEMENTS WORK

Mageía: Elemental energy, often specified as Mageía, is what a wolf's abilities are made up of. wip---

Elemental Cores: When someone mentions a core, they are referring to where wolves draw their main source of energy (mageia). A wolf’s core is a non physical structure, and can be thought of as a secondary soul inside the body. All wolves who possess a core can trace their lineage back to when the Kyklos first shared their powers.

Wolves contain only one primary core, but in some cases they may also contain several lesser ones distributed throughout the body. A core may form anywhere, either externally and internally, with genetics playing a minor role as to where cores may develop. External cores are visible to the naked eye, appearing as glowing markings on the body. Common placement of cores include the chest and stomach (internal), tail, feet, shoulders, back, ears, and forehead (external.)   

A core behaves in both active and passive states. When a wolf is not using their elemental magic, a core is in its passive state. The passive state is like a rest period, where cores recharge themselves in preparation for active use. Wolves cannot control the passive state of their core, unlike its active counterpart. An active core refers to a wolf tapping into themselves to bring elemental energy outside the body, or directing their power to a specific area. Elemental wolves can control how much power they wish to emit, and can continue to do so until their core is diminished. The time is takes for a core to replenish/deplenish depends on various factors, such as core size, genetics, age, and elemental ability.




Please keep in mind that the following information on each of the Elemental Wolf Types are representations of the general pure-blood population residing in the Elemental Kingdoms. Your wolf does NOT have to follow the general appearance or personality traits associated with its element. An Earth wolf does not have to be serious. They can be outgoing and mischievous. An Ice wolf does not have to be white or blue, they can be red and black. I think you get the idea. However, if you decide that your wolf is a born native of the elemental kingdoms, then I would definitely recommend taking into account some of their stereotypical traits.

The Sun Wolves


Overview:

At Their Best: Charismatic, Inspiring, Honorable, Forthright, Generous, Optimistic, High-Spirited, Courageous, Chivalrous, Proud

At Their Worst: Intolerant, Authoritarian, Patronizing, Overbearing, Egotistical, Extravagant, Demanding, Critical

Appearance:

Color: Sun wolves inherit white and warm colors, often in brighter hues. It is very rare to see a pure lineage sun wolf with gray or black in their pelt. The majority of these wolves have external cores, so it is very common to see markings that glow.

Build: Sun wolves are averagely built wolves, leaning towards the muscular side. They tend to be taller than other types, but there are no other outstanding physical traits that make them easy to identify by appearance alone. Sun wolves do, however, tend to carry an aura that screams, “Pay attention to me!” These wolves are naturally alluring, whether desiring to be or not.

Heritage:

Ascendant(s): X

Descendant(s): Fire, Air, Lightning

Classification: Sun-Aether Family/Ancient Element

Rarity: Rare

Element is Combat:

Fighting Type: Sun wolves are excellent close-range combatants, using their element in a similar manner to fire wolves. Sun wolves manipulate photons, drawing in their energy and converting it into a physical, lightning hot energy force. They may shape and move this energy to their will, using it to slash or engulf opponents. Night time poses vulnerability for sun wolves, where they are weakened. Otherwise, Sun is a powerful offensive element with many devastating attacks.

Strength: High ➙ While not as physically strong in the sense of muscle, the elemental strength of sun wolves have very few that can match them in power. Because sun wolves draw their energy from the sun, as long as there is daylight these wolves can go all out without any fear of running out of energy. And not only do sun attacks cause devastating damage, but they can also confuse and blind opponents due to the light their attacks give off. It is not easy tolerating the blindingly bright and hot damage a sun wolf inflicts. Like fire, sun wolf attacks linger, causing pain after the blow is struck.

Defense: Low ➙ Sun wolves leave themselves exposed, and their abilities do not give much in the way of countering the attacks from other elements. Given the opportunity, a sun wolf may create a solid barrier of light, though doing so often takes too long for it to be successful. Light is easily disrupted, therefore many elements are able to break through a sun wolf's attack. They are weakest during the night, where they can not draw energy from the Sun. The core of a Sun wolf allows them to generate light, but they will not be able to form large attacks.

Speed: Medium ➙ Sun wolves are neither fast or slow, possessing enough agility to adequately perform against the average assailant. One thing sun wolves have is an all-seeing eye of sorts. If something threatening nearby is under the gaze of the sun, a sun wolf can sense it and act accordingly. They give off the impression of impressively dodging, when in reality they just simply know when an attack is being thrown at them.

Stamina: Medium ➙ During the day and in clear skies, a sun wolf is not going to run out of power. Elemental wise, they will keep on pushing provided the heavens allow it. The mental state of these wolves are similar; they do not give up easily, especially if they are fighting for a cause.

Unique Abilities:

Photokinisis: The ability to create and manipulate sunlight.

Light Immunity: As sun wolves manipulate light, their eyes are specifically adapted to handling harsh brightness.

Light Healing: A healing ability used by using a nourishing, light-based energy.

Lie Detector: While not inherited by all sun wolves, many have the innate ability to detect lies.

Diseases/Abnormalities:



The Moon Wolves

Overview:

At Their Best: Perceptive, Spontaneous, Mysterious, Gentle, Intuitive, Receptive, Instinctual, Protective

At Their Worst: Deceptive, Vengeful, Untrusting, Suppressed, Supposititious, Fickle, Irrational

Identification:

Color and Markings: Many moon wolves are monotonous or gray, with shades of blue and other cool colors. It is extremely rare for a moon wolf to possess any trace of red or orange in their fur. Most Moon wolves possess glowing markings, as external core placement is common.

Build: Moon wolves do not like to stand out or garner attention, though they can appear as regal if they choose to be. Moon wolves have small to average builds with thick, silky coats that seem to flow like water as they walk.

Heritage:

Ascendant: X

Descendant(s): Water, Earth, Ice

Classification: Moon-Aether Family/Ancient Element

Rarity: Rare

Element is Combat:

Fighting Type:

Strength: Low➙

Defense: High➙

Speed: Medium➙

Stamina: Medium➙

Unique Abilities:

Photokinisis: The ability to create and manipulate moonlight.

Tidal Influence: Moon wolves can not control water to the extent of water wolves, but they do have control over the push and pull of the ocean's tides. If you get on a moon wolf's bad side when it's near the shoreline, then expect a large wave to come crashing down.

Mindscaping: Moon wolves have the uncanny ability to "feel" a wolf's memories and emotions. While they can not physically see what the wolf is experiencing, Moon wolves may alter the memory/emotion to a more pleasant or distressing form. They may also do this to simply learn more about a wolf's state of mind. Moon wolves must be within three feet of their target for effective mindscaping technique.

Night Vision: Whereas sun wolves stay away from the unknown darkness, moon wolves embrace it, and may see within it.

Light Healing: A healing ability used by using a mystical, light-based energy.

Diseases/Abnormalities:

Moon Blindness: A moon wolf that stares at the full moon for long periods of time without looking away is at risk for moon blindness, an acute or gradual condition that ultimately leads to the partial or complete loss of vision. The eyes of these victims are characterized by the large, enveloping milky-white covering that blankets the eyes― as if the moon resided within in their pupils.

Mind Fog: Unfortunately, it is possible for a mindscaping technique to go wrong. Inexperienced, young wolves are at the highest risk, as control over their element has not developed. These are wolves who are unable to pull away from the minds of other wolves, feeling their emotion. In realization of this, moon wolves panic― leading them to push that fear to the other wolf, then back to them again... and again... before the emotion becomes so powerful both wolves end up going crazy. If the mind link can not be broken by themselves or by another wolf then death by brain aneurysm is possible,
While uncommon, this may happen to older wolves as well. Whereas a younger wolf may panic, an experienced moon user will remain calm, leading to a very confused other wolf as the two walk around awkwardly until the mind link is broken naturally, which may take seconds to hours. Until the link breaks, each wolf is able to feel the emotion of the other.

Phase Shift: A behavioral change associated with the phases of the Moon. Wolves will have experience with this "condition" a number of times in their lives, whereas during a full or new moon― a moon wolf will become hyperactive or fatigued respectively. Phase Shift is more of a saying for a common occurrence rather than a disease.



The Fire Wolves

Overview:

At Their Best: Passionate, Charming, Energetic, Adventurous, Courageous, Intense, Creative, Ambitious, Self-Assured, Social, Inspirational, Initiative

At Their Worst: Controlling, Temperamental, Impulsive, Reckless, Jealous, Aggressive, Restless, Impatient, Insensitive

Identification:

Color: Fire wolves may be either light or dark in coloration, but almost always have a hue on the warm side of the color wheel. Fire wolves are likely to display glowing or moving markings on their pelts.

Trademarks: Fire wolves are one of the easiest elementals to identify. All fire wolves exude a certain degree of heat, which is notably seen in their young. A fire wolf that does not feel warm to the touch is a sign of illness.

Heritage:

Ascendant: Sun and Fire

Descendant(s): Lightning

Classification: Sun Family/Primary Element

Rarity: Common

Element in Combat:

Fighting Type: Close to mid-range➙ Fire wolves have naturally strong attacks, both up close and from a distance. However, fighting up close is more advantageous due to their ability to heat their fur and body. Fire wolves are known for causing damage over time, finishing off opponents who are already burned and weakened. Fire is a powerful offensive element, but defensive tactics may be used if necessary.

Strength: High➙ Fire wolves are well known for their ability to raise their body temperature in accordance to their will. Part of this elemental’s strength comes from the additional damage they perform overtime by burning an opponent who attacks directly.  Bites and scratches from a fire wolf are very painful, as their teeth and claws burn through even the thickest skin. Large or defensive based opponents are not deterrents for a fire wolf. From afar they can shoot continuous streams of fire or singular fire blasts at their opponent.

Defense: Low to medium➙ Fire wolves come in a variety of sizes. Most often these body types are influenced on how fire wolves choose to use their element in combat. The average lot are seen with low to average defense capabilities. Fire wolves that like to use their strength all at once are heavy hitters that intend to finish fights early. More balanced fire wolves can last longer defensively, but won’t deal out as strong attacks. For many fire wolves, their strong will allows them to push past their limit.

Speed: Medium➙ This is a trait once again defined by how fire wolves decide to use their element. Wolves relying solely on power and close quarters will  be less nimble compared to wolves who shoot fire from a distance. The majority find balance in the middle.

Stamina: Medium➙ Stamina is based around the size of an elemental core. Fire wolves with larger cores can last longer in battle, at the cost of their magic being harder to control. Those with smaller cores don’t have enough magic to dish out successive devastating attacks, but they do a better job at conserving their energy and keeping a clear head.

Unique Abilities:

Pyrokinesis: The ability to create, shape, and manipulate the elemental fire within their core.

Thermoregulation: All fire wolves are bestowed the ability to control the temperature of their inner and outer body at will. Directly from birth puppies under this element are able to tap into this trait, although they will not know how to control it until later in life. Young fire wolves are known for being difficult to care for, especially if the parents are of different elements. Their fur can heat up to over 200 degrees celsius. Ouch.

Fire Resistance:  Fire wolves are immune to their own power, however they can be hurt by naturally occurring fire or elemental fire made by another wolf. They are still able to resist these forces to a certain degree, even more so if two fire wolves are related. Older and more skillful wolves will have a higher chance to resist the elemental magic of an inexperienced fire wolf, and may even be able to redirect the other’s power away. A fire wolf can never fully control the energy of another fire wolf.

Ice Resistance: Because fire wolves have the ability to regulate their body temperature at will, the cold is hardly a problem for them. Only a sick, young, or old fire wolf will feel the effects of a chilly winter.

Specific Illnesses/Abnormalities:

Poikilothermia: The inability to maintain core body temperature. This is a common disease most often found in puppies up to three months old. It is said to be a mutation caused by parents sharing a similar genetic code. Wolves born with naturally small cores may also end up with this condition. While it is relatively considered no more dangerous than the common cold, with most growing out of it within a week, an unfortunate few may end up with it as a chronic condition. This in turn affects their ability to make or summon their power later in life. Symptoms include uncontrollable shivering and shaking, weakness of joints, stiffness, lack of appetite, and lethargy.

Respiratory Diseases: Native fire wolves residing within their kingdom are prone to developing respiratory illnesses due to the volcanic atmosphere. While native fire wolves have built up resistance to the smog, wolves with weakened immune systems will end up developing problems.

Emberthrow: All parents dread the moment their young fire elemental ends up succumbing to a bout of the emberthrows. A specific condition only to fire wolves 1-3 months of age, this harmless bout of the hiccups results in the uncontrollable release of fire breathing, and the sizzling remains of anything that gets in its way. Pups are quickly ushered to an area where no harm will be done, where the only cure is to patiently wait for the hiccups to subside.



The Water Wolves

Overview:

Positive Traits: Nurturing, Empathetic, Intuitive, Artistic, Sensual, Contemplative, Placid, Compassionate, Observant, Romantic, Sentimental

Negative Traits: Moody, Sensitive, Secretive, Anxious, Brooding, Manipulative, Possessive, Insecure, Vindictive

Identification:

Trademarks: Water wolves can be difficult to identify unless they are seen up close. Given observation, they are one of the most exotic of all elemental types. The follicles of a water wolf are highly adapted to life in/near water. Their coats gleam in the sun, and to the touch they are oily and slick feeling (used to repel water). Water wolves are also known for having webbed padding, broader tails, and slightly shorter muzzles and ears. Marine water wolves, which are the rare underwater variant of this element, are easily identified by the presence of gills and a uniquely shaped tail. There may be scales in placement of fur. Marine water wolves are nicknamed Merwolves for this very reason.

Heritage:

Ascendant: Moon and Water

Descendant(s): Ice

Classification: Moon Family/Primary Element

Rarity: Common

Element in Combat:

Fighting Type: Long-range-- Water wolves prefer a long-ranged type fighting style. Their defense is not poor, but the majority of water-based attacks are done from a distance. Water attacks deal damage by manipulating the element at a very high force and speed, which can not be done up close near a target. Close-range water attacks are meant for defensive or supportive use, such as surrounding an opponent in a veil of water to prevent them from attacking. Water is a versatile element, capable of being used offensively, defensively, and even healing.

Strength: Low to medium-- The element of water is a very powerful element when controlled correctly. A well prepared attack can blast through a wall of solid rock, with some of the greatest physical force of all known elementals. However, this is only accomplished with the right environmental factors, and can use up a large amount of a water wolf’s energy. Most water attacks are spammed at low power, due the the heavy, physical properties associated with the element and the concentration required to move it.

Defense: Medium-- Water wolves, especially of the marine variety, are very muscular and have a thick layer of skin. Terrestrial water wolves carry long and oily guard hairs, which actually repel some of the elemental magics. Both adaptations are originally meant to aid with being in or around water, but they also assist in combat.

Speed: Medium-- Water wolves are unparalleled in the water, but as most fights do not take place in the water, there is nothing noteworthy about their speed. However, it is relevant to point out that water wolves have some impressive flexibility. They are incredibly agile and thus do well at dodging attacks. There is elegance in their movements and are thus known as the “dancing wolves.”  

Stamina: High-- Water wolves have a very high capacity to store oxygen thanks to reservoirs in the muscles, blood, and spleen. They are able to regulate energy exceptionally well in general, making them outlast their opponents. This is always true when there is a natural source of water around. The marine variety, however, will have a difficult time on land for obvious reasons.

Unique Abilities:

Aquakinesis: The ability to manipulate and control liquid water and mold it into any desired shape or form.

Water Generation: The ability to collect water molecules in the air to create a substantial amount of usable liquid water.

Aquatic Respiration: Marine water wolves have gills and are capable of bringing in oxygen through water. Regular water wolves are not capable of breathing underwater, but they may hold their breath for as long as ten minutes.

Magic Resistance: The oils on a water wolf’s fur naturally repels elemental attacks.

Common Illnesses/Abnormalities:

Xerosis: A condition primarily found in marine water wolves regarding dry and flaky skin. Marine wolves are not adapted to living life on land, and staying out of the water for too long will cause the skin to dry and cause discomfort. Marine wolves are also easily burned by the sun, causing additional problems. Those who decide to leave the water for a life of terrestrial living must soak themselves at least twice a day to avoid damaging their skin.

Seborrhea Oleosa: A skin condition commonly seen in both species of water wolf, but more commonly presented in the land variety. Seborrhea in water wolves causes the skin to secrete excess oils from glands in or near the hair follicles. Secretions are produced by all water wolves, but to an extreme extent in wolves with seborrhea. The result is an oily, greasy coat accompanied by a pungent smell and scratching. The itching can then cause sores and open wounds with the risk of bringing secondary infection. Seborrhea can be genetic or caused by trauma such as allergies, parasites, or a poor diet. Inherited seborrhea is manageable with frequent cleansing and care, while others may return to normal once a starting cause is eliminated.

Fish Sickness:  A very odd condition regarding water wolves refusing to consume anything but a particular type of fish... While not exactly a disease, it is a frequent occurrence among juvenile water wolves who become fixated or obsessed with eating fish. It does not have any harmful effects, but can inhibit the diet if a wolf’s specific fish source is depleted, causing them not to eat. Duration can last from a few days to a lifetime. Other elementals are known to get Fish Sickness, although it is not as common as it is with water wolves.  



The Air Wolves

Overview:  

Positive Traits: Adaptable, Independent, Analytical, Open-Minded,  Creative, Knowledgeable, Visionary, Objective, Original, Sociable, Comunicative

Negative Traits: Inconsistent, Gossipy, Dishonest, Aloof, Scattered, Abstracted, Unempathetic, Unpredictable, Indecisive, Contradictory

Identification:  

Trademarks: Air wolves are the smallest of elemental types, and wear light-colored pelts with subdued hues. The fur of an air wolf is extremely soft, and can sometimes be wavy. Most time, it is their size that gives them away as air wolves. Other hints may include the paleness of their eyes, large ears, and length of their legs. They can be mistaken for female ice wolves, due to similarities in size and color.

Heritage:

Ascendant: Sun and Air

Descendant(s): Lightning

Classification: Sun Family/Primary Element

Rarity: Common

Element is Combat:

Fighting Type: Long-range-- Air is primarily a defensive element, although it is capable of strong offensive attacks. It is in their best interest to battle at a distance, complementing their natural speed. Air wolves lash out harsh blades of air to slice at their opponents. They have exceptional strength in number, and are valuable team players.

Strength: Medium-- Air is an element that lands quick, successive attacks. They can concentrate the air around them, shaping it into any weapon. A singular attack done by an air wolf is weak, but can be followed up by other attacks. They also have amazing accuracy and eyesight, making their attacks sure-hits. Complementing their skill in comradery, air wolves are compatible with others by ‘fusing’ attacks with other elements, such as making a fire wolf’s attacks stronger by supplying oxygen and a strong current towards a target.

Defense: Low-- Air wolves are petite, and their light skeletal structure can not support the weight of heavy hits. Being the intellectuals they are, Air wolves have developed several methods of protecting their fragility. One such method involves surrounding themselves in a cyclone of wind, where both physical and elemental attacks will have trouble getting through. If they are cornered, air wolves may suddenly breathe out a powerful gust and blow their opponents away. However, air wolves are dependent on open-space, and will be disadvantaged in areas such as woodlands.

Speed: High-- Air wolves are the second fastest wolves (they will argue this though,) second only to Lightning. While second, they are better at evading attacks and at using their speed, as where Lighting wolves are more erratic and unpredictable in their movements. If their surroundings provide it, Air wolves are incredibly difficult to attack.

Stamina: Low to Medium-- Like other elementals centered on speed, air wolves will tire out from prolonged encounters. Physically, they have very little to offer. From a elemental standpoint, Air wolves outlast others, as air is… well.. everywhere. Unlike other types, they don’t have to worry about their cores depleting.

Powers and Abilities:

Aerokinesis: The ability to manipulate and shape air.

Wind Generation: The ability to create gusts or sudden blasts of wind.

Levitation: To some degree, air wolves can seemingly hop or glide across the ground by supporting their bodies with the air’s currents.

Specific Illnesses/Abnormalities:



The Earth Wolves

Overview:

Positive Traits:  Practical, Stable, Resilient, Patient, Reliable, Loyal, Sensual, Sensible, Organized, Honest, Methodical, Conventional, Pragmatic

Negative Traits: Stubborn, Materialistic, Rigid, Slow, Critical, Predictable, Inflexible, Unimaginative, Narrow-Minded

Identification:

Trademarks: Earth wolves come in different body types, though they are commonly seen as sturdy and well-built in both genders. Their paws are large, similar to male ice wolves. The main way to identify an earth wolf is through smell, as they have an earthy aroma, such as wet soil or dying leaves. The pelt of an earth wolf is less maintained than other types, which feels dry and sometimes coarse to the touch. It is unlikely for an earth wolf to have unnatural colors other than in markings. Their base coat will almost always be of natural color.

Heritage:

Ascendant: Moon and Earth

Descendant(s): Ice

Classification: Moon Family/Primary Element

Rarity: Common

Element is Combat:

Fighting Type:  Mid-range-- Earth wolves are adept at both close and middle ranged combat styles. Their defense and stamina is very high, making them one of the most durable of all elementals. Speed is not a priority, because their bodies can take on multiple hits. Fighting an earth wolf from any range is a great challenge, and will quite literally test one’s level in patience. However, Earth wolves must use existing matter, and can not create/give life to earth and plants-- only manipulate it. Earth is a defensive element, with a great number of counters.

Strength: Medium-- Strength is difficult to measure in earth wolves as they are capable of two types of magic. The only element to accomplish this feat. One type is the manipulation of earth, the soil and rocks. The power of these earth attacks are slow but very powerful. The subtype of earth magic involves controlling the will of flora, most often manifesting the utility of thorns, vines, and even toxic fungi. Typically, the first magic is the primary method of both offense and defense, while plant manipulation is used as utility, such as setting traps. Earth wolves are very good at setting traps, so watch yourself.

Defense: High-- Earth wolves have great physical bulk, and can be described as solid rock walls. Not only are their bodies built to withstand any attack thrown at them, but their control over the land itself makes it so they can handle themselves practically anywhere. Earth wolves can manipulate the terrain into a field built entirely suited to their needs, and will instantly pull up a wall of rock or other natural matter to form a barrier between them and their opponent.

Speed: Low-- Earth wolves are the slowest of elementals. While incredibly bulky, they are disadvantaged when confronted by multiple enemies who throw out attacks faster than they can react. Shaking the ground, much like that of an earthquake, is a counter earth wolves may perform in this situation, to throw others off their balance.

Stamina: High-- Earth wolves are patient elementals who wait for an opportunities and other openings to present themselves. Moving the earth around them takes enormous strength, and strains the body if used with no thought. Earth wolves do not attack unless they know it will be effective against an assailant. Slow and steady wins the race.  

Powers and Abilities:

Terrakinesis: User can shape and manipulate earth.

Agrokinesis: User can shape and manipulate plants.

Goulum Creation: With great difficulty, earth wolves may decide to make controllable puppets out of earth or plant matter.

Specific Illnesses/Abnormalities:



The Lightning Wolves

Overview:

Positive Traits: Energetic, Ambitious, Engaging, Witty, Intellectual, Inventive, Confident, Brave, Clever, Meticulous

Negative Traits: Rebellious, Restless, Forceful, Direct, Patronizing, Arrogant, Prideful, Obsessive, Insensitive

Identification:

Trademarks: Lightning wolves have the attribute of essentially being living, breathing, walking static electricity. Their fur is often found sticking up in places it shouldn’t be and even their body will attract certain materials to stick to it. Touching a lightning wolf may result in an unexpected shock, especially in the instance of a younger wolf. in lightning wolves, it is very common for them to possess glowing markings.

Heritage:

Ascendant: Sun - Fire/Air - Lightning

Descendant(s): None

Classification: Sun Family/Secondary Element

Rarity: Uncommon

Element is Combat:

Fighting Type:  Mid to Long-Range-- Lighting is an element of extremes. They are either incredibly strong, or incredibly vulnerable. Their attacks are successive and fast, capable of dealing large amounts of damage. They do well shooting out attacks from a distance, and can perform equally well zapping an opponent that gets in too close. Controlling this element is challenging, as lightning wolves have little to no time to think as they unleash it. Lightning is purely an offensive element, with almost no defensive techniques.

Strength: High-- Lightning wolves deal out medium to high levels of power in fights. They are considered glass cannons and rely on forcing foes into submission by rapid successions of attacks, similar to air. Singular attacks are much more powerful than the average air attack, likely thanks to their shared heritage with fire. These charged up attacks from a lightning wolf are absolutely devastating, and will have a good chance to end the fight if landed successfully. A succession of lighting attacks, which are more of a fury of irritating zaps, over time can damage nerve endings and result in the restricted or uncontrollable movement of opponents.

Defense: Low-- Because lightning wolves rely on their speed and strength, they have poor defensive capabilities. Surprisingly, many do well in faring against  magic-based assaults, but physical attacks can put a Lightning wolf out of commission instantaneously. They do have some counters to help prevent this outcome, such as coating their fur in electricity, or forming a type of electrified wall/net in front of them. Paralyzing an enemy's limbs is also an option for lightning wolves to execute who have become desperate. Even with these counters, lightning is an unstable and does not shape easily. It can be broken away by other elements even with the most highly skilled lightning users.

Speed: High-- Alongside air, lightning wolves are considered the fastest of elementals. They are incredibly agile, and find ease in dodging and navigating their surrounding quickly and efficiently. They are unpredictable in their movements and attacks, an advantage they try to use in the fullest capacity. The attacks they deal are quick as well, almost instant. It is impossible to dodge a lightning attack when aimed and used correctly, though their accuracy in most cases is extremely lucky to even reach 70% hit rate.

Stamina: Low-- Lightning wolves will deplenish their cores at a faster rate than most elementals, as lightning is not readily available, and using ions in the air takes time to convert to usable energy. While the mentally of lightning wolves never seems to loose its 'defiant spark,' they can not outlast opponents physically or magically.

Powers and Abilities:

Electrokinesis: Control, generate, or absorb electric fields and shoot lightning bolts.

Paralysis:  

Specific Illnesses/Abnormalities:



The Ice Wolves

Overview:

Positive Traits: Analytical, Efficient, Calm, Facilitating,

Negative Traits: Secretive, Deceptive, Cold, Uncaring, Bitter, Sarcastic, Fearful, Contemptuous, Superficial

How to Tell:

Trademarks: Ice wolves are interesting in that they have a huge difference in physicality according to sex. Males are one of the largest, most muscular wolves, while females are among the smallest. The pelt of both genders are very thick, and even have tufts of extra fur between their ears and toes. This makes their paws looks rather large, and their ears small. Like fire wolves, all one has to do is reach out and touch an ice wolf to discover their element. Young ice wolves are prone to making their surroundings snow, and accidentally freezing objects they end up in contact with.

Heritage:

Ascendant: Moon - Water/Earth - Ice

Descendant(s): None

Classification: Moon Family/Secondary Element

Rarity: Uncommon

Element is Combat:

Fighting Type:  Ice is primarily a defensive element, though offensive tactics can used when called for.

Strength:

Defense:

Speed:

Stamina:

Powers and Abilities:

Specific Illnesses/Abnormalities:



The Time Wolves

Overview:

Positive Traits: Loyal, Patient, Analytical, Knowledgeable, Kind, Structured, Wise

Negative Traits: Stiff, Unsociable, Anxious, Ominous

Heritage:

Ascendant: X

Descendant(s): X

Classification: Aether Family/Ancient Element

Rarity: Rare

Identification:

Trademarks:

Element is Combat: Time is an unusual element for combat, though it has an equal number of attack and defense techniques.

Unique Abilities:



The Space Wolves

Overview:

Positive Traits: Intuitive, Open-Minded, Imaginative, Passionate, Forgiving, Individualized,

Negative Traits: Unorthodox, Aloof, Punny, Unemotional, Forgetful, Agnostic

Heritage:

Ascendant: X

Descendant(s): X

Classification: Aether Family/Ancient Element

Rarity: Rare

Identification:

Trademarks:

Element is Combat: Space is an unusual element for combat, though it has an equal number of attack and defense techniques.

Unique Abilities:


Last edited by Thunder-Paws on July 27th 2018, 3:36 am; edited 25 times in total
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Thunder-Paws
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Re: About: The Elements

Post by March on June 30th 2018, 3:50 am

DEAR SIR:

I think electromagnetism should be a thing. Like. We're electric wolves. But we're also magnets.
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Re: About: The Elements

Post by Thunder-Paws on July 1st 2018, 12:42 am

That is how Lightning wolves generate electricity to begin with, by controlling (not creating) the electromagnetic particles around them. Rest assured I will eventually describe it in the post. I'm not even close to finishing.

Please feel free to explain your ideas more in depth. I'm open to anything.
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Re: About: The Elements

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